StarCraft 2 was released in September 2010 and has since brought eSports into the world. Last month, SC2 had over $ 60,000 in cash prize tournaments and has since its release date over $ 1.2 million in cash prizes as stated on the SC2 tournaments page. This article explains how StarCraft 2 takes eSports to the next level.

Since its release, SC2 has had commentators, many of whom have commented since the original StarCraft. Husky and HD the two most notable have gathered hundreds of thousands of subscribers on their YouTube channels dedicated to commenting on SC2. Both of these channels when a video is broadcast have over 10,000 views within hours and over 100,000 within a few days. There can now be many more people commenting on SC2 matches, there are many SC2 replay pages out there, making it incredibly easy for anyone to start their own YouTube channel. Many of these commentators have paid sponsors to pay them to add a logo or banner to the commented video. Annotated SC2 iterations are just one of the many things that make SC2 a global leader in eSports.

Live TV and streamed matches. Recently, there have been sites that have dedicated broadcasts to specific SC2 players like LiquidTLO or TheLittleOne that did a 24-hour SC2 marathon where the money raised would be donated to charity Doctors Without Borders. This was a huge success for the SC2 programmer and raised over $ 2,400 with a maximum viewership of 24,000 people. It is not only websites that broadcast these matches, but also TV stations. Korea, for example, has several TV channels for SC2 matches.

StarCraft 2 is global. The game has its largest fanbase in Korea; Release Day was a national holiday. Korea has also made StarCraft an official national sport in the country. SC2 was huge in Korea since release for the rest of the world it is a growing trend. Since its release, it has been added to the World Cyber ​​Sports Cup the world's largest eSports event. There are many LAN tournaments around the world from America, Europe and Asia. The biggest leagues in the world are NASL the North American Star League, ESL European Starcraft League and GSL Global Sarcraft League for Korea. North Korea also has GomTV, which has a partnership with Blizzard and broadcasts StarCraft 2 matches on live TV. So as you can see, StraCraft 2 is still dominant in Korea, but very few players travel to Korea to play pro StarCraft 2, because unlike the original StarCraft 2 is becoming more and more popular in the rest of the world instead of to retreat to Korea. For the first time in history, people living outside of Korea for the first time have the opportunity to earn a living by playing StarCraft 2, https://www.168esport.com/.

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Since its release, SC2 has had commentators, many of whom have commented since the original StarCraft. Husky and HD the two most notable have gathered hundreds of thousands of subscribers on their YouTube channels dedicated to commenting on SC2. Both of these channels when a video is broadcast have over 10,000 views within hours and over 100,000 within a few days. There can now be many more people commenting on SC2 matches, there are many SC2 replay pages out there, making it incredibly easy for anyone to start their own YouTube channel. Many of these commentators have paid sponsors to pay them to add a logo or banner to the commented video. Annotated SC2 iterations are just one of the many things that make SC2 a global leader in eSports.