Article

Kwasi Aggor Says Gamification in EdTech Makes Learning Easier

Written by Hazel Sansbury

Topic: Accelerated LearningPublished July 14, 2021
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It's not always easy to sustain the attention of students today, especially because there are so many distractions competing for the attention of young people. From video games to social media and digital advertisements, the attention of our young people has become commoditized.

Today, EdTech developers and people involved in the industry like Kwasi Aggor, are thinking of new ways to revolutionize learning and get the attention of young people back so that they can learn distraction-free.

Part of teaching students to learn without distractions is getting them fully engaged and invested in the learning process and in the material.

One way to do this in EdTech is through gamification. This makes learning fun and goal-oriented, allowing students to get invested in the process and tied to the outcome of their learning.

It is for this reason that Kwasi Aggor, through his work in the EdTech industry, believes that the education sector should adopt new technology to make learning easier and more efficient. By doing so, teachers can cater to individual student learning needs as well.

Not only does EdTech have the ability to automate and support a personalized learning experience, but it also collects data as it does this, and incorporates artificial intelligence to continue improving itself.

Kwasi Aggor says, "In a typical classroom, some students may not be able to interpret and understand the material in the same way as their peers. Some students may find certain lessons challenging, meanwhile other students may breeze through the lesson."

Traditional education models have historically relied on test scores. Letter grades and percentage score markers were the norm for a long time, and were an all-encompassing way of determining a student's education level.

EdTech, on the other hand, has the ability to factor in the theory of multiple intelligences and gauge a student's progress over time. By collecting, storing and analyzing data about students, the technology can show how the student is progressing in a variety of different ways that can then be used by parents and teachers.

Kwasi Aggor says that parents and teachers need to have a deeper level of insight on students. They need more than just simple grades, which don't provide adequate information. EdTech is a perfect way to get new information and insights about students.

Meanwhile, EdTech also has the ability to make the learning process more fun through gamification. The technology can turn lessons into interactive games, to boost focus and concentration. It may also increase the chances of younger students returning to the lesson material.

EdTech has the ability to measure and boost engagement, and to provide better data reporting to improve and enhance the entire learning experience.

Gamification also has the ability to boost memory capacity, versus more traditional models of education like paper-based quizzes and lessons on a blackboard.

With gamification, students can see abstract concepts applied in a virtual environment and interact with those concepts through games and activities on their device.

This is also where virtual reality can be beneficial, as it allows students to see things as they would in real life and interact with it. This can be helpful for classes like geometry, or even allow students to take a 'virtual field trip' anywhere in the world.

This new technology allows teachers to build customized learning plans around their students and match learning material to each student's capabilities.

If you want to learn more about the EdTech industry you can read more on Kwasi Aggor's EdTech website.

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