Role-playing games are a very special type of game that really need a far greater attention to detail than other less immersive genres. When the computerized version of the genre started, there was a lot of money hungry people who decided to storm into the genre without really trying to understand what the vital elements of a role-playing game are. In some cases, these companies have actually had the courage to buy smaller companies that knew the genre, and they ruined long-standing legacies from big traditional games.

Given that this may have an impact on the future of computer role-playing games, I have felt it important to educate these gaming giants in an effort to help them understand the only thing that matters to them. To sell role-playing games, you need an audience that is willing to buy the product, and if a company consistently puts out risky shooting games in the form of apparent role-playing games, they only ruin their reputation and go bankrupt. I know the word bankruptcy is a word that these money-making companies recognize, and therefore I emphasize a point, try selling risky shooters to role-playing game fans, then you'll go bankrupt!

Personally, I have been a role-playing player for about thirty years and I only fell in love with two systems that I probably can not name due to article writing guidelines. What I can say is that very few game producing companies have come close to the pen and paper versions of the best role-playing games on the market, you know, the ones that people actually like to play. I will say that I was delighted when role-playing games were computerized, as it meant that I could perform my role-playing games without having to hunt for people with similar tastes, and although some games have risen to become good role-playing games, they are unfortunately few and far between. On that note, there is only one type that can meet the fully immersive needs of a role-player, and I will reveal why later of the styles in role-playing games that include pen and paper, computer games and online games.

Okay, what are the elements of a good role-playing game then? I'll give you one at a time, but the most important piece of advice to keep in mind throughout this discussion is immersion. To be a really good role-playing game, it needs to capture the players' attention and not deliver redirects that allow the player to slip back into the real world reality. The player must be kept in the fictional world if they are to feel that they have experienced a great role-playing game.

One of the most vital elements of immersion is a story; a truly believable and yet gripping story. A role player does not want to load the latest game and finds to their dismay that the story consists of the flimsy idea that they have to kill lots of things to get enough experience to kill the seemingly bad guy. Who wants to play a game where the bad guy is designated as the bad guy for no good reason? Have you played a game where you are part of a group of people and you have been chosen to defeat the other group of people, but there is no actual evidence to show why the other group is bad? The worst of these are the recent games of fate where one criminal organization wants to defeat another criminal organization and you are hitman. Who is really so stupid to fall for such a horrible story? It is certainly not for intelligent role players.

A good story can not be a low excuse for a war, and it must be something you want to be a part of. The story must also be included in the gameplay itself and delivered in a way that does not interrupt the gameplay either. There is nothing worse than a big cut scene that falls in the middle of the game and makes you sit idle for more than a minute or two. For role-playing players, the immersion of the game comes from being the character, not by watching the scenes as if you were watching television. What's next ... commercials?

Another part of a great gaming experience is to be aware that you have been a part of the fictional world since you were born. This is conveyed by knowing where things are in the world and knowing who the current leaders are along with knowing current events. This can be done wisely by feeding snippets of information in a natural way during conversations with non-players. Some extremely important information can be revealed in otherwise meaningless shame, just like in the world you are immersed in right now.

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Another part of a great gaming experience is to be aware that you have been a part of the fictional world since you were born.